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by ndriscoll 797 days ago
How is it cost prohibitive to run a server? With the recent FCC rule change now even Comcast gives everyone 20 Mb/s upload. Even at 64 players, that's over 300 kb/s per client, which should be plenty?

A modern mid-range phone is probably more powerful than any server 20 years ago and those ran 64 players.

1 comments

Well I don’t expect the average gamer to know about these things. I was talking from the perspective of services that offer the ability for you to spin up servers in the context of Counter-Strike. Popflash is one of those services and you can look at the pricing to see what I mean.
I guess in theory I figured if they just try to run the dedicated server from steam they should find that their home setup is more than adequate, but then I forget that it's <current year> and we still don't have ubiquitous/seamless ipv6 and upnp to make that work, and even after people try to open ports on their router, they can't get people to connect to them (and of course don't know how to debug it). Sigh. And every thread about ipv6 has people still saying no one needs it.

I see frustrated reddit threads where people can't get it to work, with some confidently advising in those threads that you only need ipv4. Argh!

I mean I’m sure it’s possible just not the right people for it. There is a diverse set of people not necessarily technical. There is a systemic cheat issue and just type “cheat” in r/cs2 or r/globaloffensive. I have an ifttt that looks for that and get 10+ hits a day. That’s what I’m solving for.