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by liamneesonsarm
797 days ago
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I played Counter Strike Source and that community experience is one of the drivers for my idea. I want to build a community that you can see as “friends” and people you can trust. From my experience it’s a bit of a logistical nightmare to organize groups and cost prohibitive to spin up servers. Yea we can typically get 5 but a full balanced 10 man is real hard. 100% agree you can’t rid of cheaters but this is the hope to just avoid them through a platform. |
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In my view a mix of rando’s on quick-play and community run/moderated servers with voting is the only way to keep the riff raff out. You and your buddies play your server. Rando’s can join too but you get to control them and vote for ones you play well with. The ones who get voted up enough gain some limited power to also police the riff raff.
One thing is clear - we can’t keep relying on game dev companies to spawn hosting provider approved instances without oversight.