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by gavanwoolery
5143 days ago
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$30,000 can take you a long way. I stretched $5000 for 6 months producing a game, living like a peasant (in California, no less). These people just spent their money foolishly on a number of items. Salary is number one, whatever you have left after that can be used for other stuff. Why they did not budget salary first, I have no freaking idea. What is annoying is that it gives Kickstarter projects a bad rep, when there are those (such as myself) looking to use Kickstarter for legitimate/better thought-out purposes. And for the record, I looked forward to this game in particular, even tried to donate money to them outside of kickstarter... But please don't get me started on YogVentures (ugh)...
http://www.kickstarter.com/projects/winterkewlgames/yogventu... |
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I have a suspicion that developing an open-world game not based on voxels is a very challenging thing, but then I don't work in game dev.
edit: should've read the full description.
Are the interpolated lines also used for collision/physics?