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by gavanwoolery
5143 days ago
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My opinion is that it is kind of a scam. If they can pull it off, I would love to be proven wrong. But so far all they have is a no-name development team that does not even have a website, and it looks like they just used a prefab engine like Unity to produce their demo video. I've developed with voxels for over 10 years...Marching cubes is nothing new (in fact, I "invented" it on my own without knowing that the algorithm existed) - and how they model the world is the least of their concerns. Making an open world game of any sort is very challenging, and no one has done it that successfully to date (even Minecraft is still more of just a sandbox than a game, although I respect it nonetheless). Not that I would recommend against developing this type of game, it just probably not the first type of thing you want to tackle without sufficient experience (I should know, I've scrapped over 8 engines working on open world games). Again, I have nothing against the YogCast people, but if they fail miserably it makes raising money for other Kickstarter projects more difficult. |
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Totally agree. There are many examples of developers who seriously underestimated the costs for a full game. With the influx of projects, I believe some kind of vetoing will have to be implemented for projects >50k.