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by ricardobeat
5147 days ago
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What's your opinion of YogVentures? I have a suspicion that developing an open-world game not based on voxels is a very challenging thing, but then I don't work in game dev. edit: should've read the full description. Are the interpolated lines also used for collision/physics? |
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I've developed with voxels for over 10 years...Marching cubes is nothing new (in fact, I "invented" it on my own without knowing that the algorithm existed) - and how they model the world is the least of their concerns. Making an open world game of any sort is very challenging, and no one has done it that successfully to date (even Minecraft is still more of just a sandbox than a game, although I respect it nonetheless). Not that I would recommend against developing this type of game, it just probably not the first type of thing you want to tackle without sufficient experience (I should know, I've scrapped over 8 engines working on open world games).
Again, I have nothing against the YogCast people, but if they fail miserably it makes raising money for other Kickstarter projects more difficult.