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by saint_angels
841 days ago
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Unity is a prime example of getting it wrong, as they aren't making their own games with their engine. When you go beyond small experiments with it, you realize that many undercooked, janky, abandoned features were driven by business needs, not developer needs.
If there is only one reason why unity was never as good as Unreal for "serious" game development - it's this. |
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Unity is no longer a games engine company, it is an ad company. It is taking surprisingly long for people to see it this way.
It was really sad to me, because (possibly naively) I saw joining Unity as a potential opportunity to pivot more closely to game engine programming (from web), but that was an uphill battle given that the resource allocation was massively in the opposite direction.
0: https://blog.unity.com/games/introducing-unitys-latest-sampl...
1: https://80.lv/articles/unity-stopped-the-production-of-its-s...