Some Call of Duty discs contain basically no data at all.
>Game disc only contains 1GB of data (In some regions it has even less data on disc) forcing you to download a 40+GB patch (at launch) and another 40GB of data packs in order to play the game.
That is a nice site. I was first made aware of this issue with Switch games. Some publishers will cut content on the memory card and force a download to stop their game requiring a card with larger capacity which costs more.
These aren't even new games that it is reasonable to expect to be patched. Re-releases like "Spyro Reignited Trilogy" require a download which is just a cost saving exercise.
It’s also an plausible anti-leaks measure - if the gamecard contains everything needed to play the game, the game can easily leak early when the cards are going to retail.
If a day1 patch is required, then it can’t leak until that patch is available?
Actually it’s called day one patches. Similar to zero day vulnerabilities (in the name sake only) these patches are usually required to play day 1 of the game…
I wonder how many publishers use S3 for this. Because, at current retail (quantity 1) prices, a bigger card looks like it will pay for itself after a whopping two downloads.
I assume that the game downloading ecosystem uses something that’s actually cost-effective. At AWS prices, it seems like it would be basically impossible to be a profitable publisher of multi-gigabyte games at any scale.
That also has the effect of preventing pre-release leaks, though as we've seen some of Nintendo's own games shared on the internet weeks before release I don't imagine it's a big part of the reason for requiring a download.
>Game disc only contains 1GB of data (In some regions it has even less data on disc) forcing you to download a 40+GB patch (at launch) and another 40GB of data packs in order to play the game.
https://www.doesitplay.org/game/Call%20Of%20Duty%3A%20Modern...