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by amluto 852 days ago
I wonder how many publishers use S3 for this. Because, at current retail (quantity 1) prices, a bigger card looks like it will pay for itself after a whopping two downloads.

I assume that the game downloading ecosystem uses something that’s actually cost-effective. At AWS prices, it seems like it would be basically impossible to be a profitable publisher of multi-gigabyte games at any scale.

1 comments

Each of the console manufacturers operates their own CDNs, typically. Valve do too on PC.

They often have some kind of proof-of-ownership (like a license ticket) required to download game data or updates, too.