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by scott_w 937 days ago
Because games back in the 90s weren't developed the same way they are today. The consoles were so different that you had to make significant changes to the games to fit within the limitations of different consoles. This usually meant the game was better on the original than the port (since they'd deliberately designed around that console).

There's plenty of stuff on YouTube showing the differences for different games. Avalanche Reviews did a good video of Resident Evil 2 ports across different consoles and generations.

1 comments

No, most AAA studios had their own engine which was designed to port to the different consoles.

The only real difference between something like Unreal Engine and what they used back then is that UE won and is the de factor standard whereas back then most were rolling their own still.

I've flagged two MAJOR games studios that were the exact opposite of what you claim: Capcom and Squaresoft. One ported games (PORTED, not designed cross-platform) with some major issues doing so. The other outright didn't.

All you've posted in response is a small number of games that were obviously ported AFTER released (in one case 10 years after).

Unreal Engine has nothing to do with this. It was first released in 1998 as a PC engine, not appearing on consoles until the Playstation 2 era in the 2000s. The 2000s happened after the 1990s.

as stated in another response to you, stop being dishonest in your replies. This distinction of ported vs planned is one that doesn't exist when discussing exclusivity to a console.

It's also not relevant when discussing studio's adding support for multiple consoles to their in-house game engines.

The distinction is relevant when YOU YOURSELF call console exclusivity a “scam.” Your words.
My actual statement with added emphasis.

> exclusives are generally a _lock-in scam_ for the companies and say absolutely nothing about the games on a system.

stop being dishonest.

But even if you weren't mischaracterizing my statement, console exclusivity means only that console has the game. Whether it was planned ahead of time or done after the fact is irrelevant, the game is not exclusive when it becomes available for multiple platforms. It's a distinction that does not matter.

You’re obsessed with deceit and dishonesty. First you accuse game developers of a scam (deceit), which I’ve demonstrated it’s not. When I do, you accuse me of dishonesty. Nothing you provided is substantiated with any evidence. On the contrary, everything you did provide brought your argument crashing down.

The only one arguing with bad faith here is you.