|
|
|
|
|
by olaulaja
961 days ago
|
|
For a bit of reference, a full frame of Crysis (benchmark scene) was around 300k vertices or triangles (memory is fuzzy), so 3-10 log piles depending on which way my memory is off and how bad the vertex/triangle ratio is in each. |
|
Edit: Checked the vert & poly counts with Renderdoc. The example scene in the article processes 121 million vertices and over 40 million triangles.