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by westurner 961 days ago
> The issues are luckily quite easy to fix, both by creating more LOD variants and by improving the culling system

How many polygons are there with and without e.g. AutoLOD/InstaLOD?

An LLM can probably be trained to simplify meshes and create LOD variants with e.g. UnityMeshSimplifier?

Whinarn/UnityMeshSimplifier: https://github.com/Whinarn/UnityMeshSimplifier :

> Mesh simplification for Unity. The project is deeply based on the Fast Quadric Mesh Simplification algorithm, but rewritten entirely in C# and released under the MIT license.

Mesh.Optimize: https://docs.unity3d.com/ScriptReference/Mesh.Optimize.html

Unity-Technologies/AutoLOD: https://github.com/Unity-Technologies/AutoLOD

"Unity Labs: AutoLOD - Experimenting with automatic performance improvements" https://blog.unity.com/technology/unity-labs-autolod-experim...

InstaLOD: https://github.com/InstaLOD

"Simulated Mesh Simplifier": https://github.com/Unity-Technologies/AutoLOD/issues/4 :

> Yes, we had started work on a GPU-accelerated simplifier using QEM, but it was not robust enough to release.

"Any chance of getting official support now that Unreal has shown off it's AutoLOD?" https://github.com/Unity-Technologies/AutoLOD/issues/71#issu... :

> "UE4 has had automatic LOD generation since it first released - I was honestly baffled when I realized that Unity was missing what I had assumed to be a basic feature.*

> Note that Nanite (which I assume you're referring to) is not a LOD system, despite being similar in the basic goal of not rendering as many polygons for distant objects.

"Unity: Feature Request: Auto - LOD" (2023-05) https://forum.unity.com/threads/auto-lod.1440610/

"Discussion about Virtualized Geometry (as introduced by UE5)" https://github.com/godotengine/godot-proposals/issues/2793

UE5 Unreal Engine 5 docs > Rendering features > Nanite: https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/Na...

Unity-GPU-Based-Occlusion-Culling: https://github.com/przemyslawzaworski/Unity-GPU-Based-Occlus...

1 comments

What are some other solutions to the cited problems?