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kgabis
961 days ago
Well, not anymore, Epic's Nanite is basically a triangle per pixel rendering.
1 comments
jiggawatts
961 days ago
It’s actually very nearly optimal: using as many triangles as needed to display as much detail as possible while staying under the one triangle per pixel limit.
That’s the opposite of using 10K pixels to render two pixels on the screen.
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That’s the opposite of using 10K pixels to render two pixels on the screen.