Almost every program that I bought on the Steam store in 2009 runs flawlessly today on the latest Windows version, and even on new Linux distros that couldn’t have even been imagined in 2009.
Exactly zero software that I purchased on the App Store since 2009 still functions at all, on the exact same platform. What a pathetic showing by Apple.
Is that really a fair comparison, though? The changes seen by smartphones (both hardware and software) in that period of time are much more dramatic than PCs saw in the same period. In 2009, PCs as a device category were mature already while smartphones were just getting started.
Windows (and thus anything mimicking it) is also a bit of on outlier when it comes to backwards compatibility anyway. There aren’t too many other systems still being developed that a 14 year old binary will run on, let alone run correctly.
GP is highlighting a problem with Apple, and it's quite true. I have a licenses to Macomedia Fireworks (from 2010) for macOS and Windows. Windows version works still flawlessly. macOS dropped 32-bit support after Mojave (2018). I paid good money for Fireworks, and more importantly I loved that app.
Binaries from just a few releases ago may not run on macOS due to OS changes, but Apple isn’t alone in this. With a Linux system, your distro may change so rapidly that something from 6 months ago may not run. In both cases, an adept user may be able to make most things work, but it is annoying.
The flip side of this is that both Linux and macOS are typically a bit more reliable than Windows. The heavy focus on backwards compatibility limits what Microsoft can do to push NT forward. Also, Microsoft should more heavily leverage NT’s personalities… that’d be fun.
Not much of a problem though outside of archiving concerns. Anyway, this is also the main reason windows sucks ass to use. Or used to be anyway; no idea if they've fixed the keybindings or reliance on the registry yet.
> The changes seen by smartphones (both hardware and software) in that period of time are much more dramatic than PCs saw in the same period.
They certainly got a lot more powerful, but the fundamental software architecture hasn't radically changed. An iPhone OS app from 2008 can be recompiled for 2023's iOS and will still work. iPhone OS inherited its whole architecture from OS X, which gave it room to grow into more powerful devices without radical changes. Pre-iPhone smartphones were a different beast.
Perhaps it's a matter of priorities. Given how much more powerful today's iPhones are compared to those from 2009, Apple could run older apps in an emulator.
Here's a data point: I am demanding it. I purchased software and I'd like it to continue to work.
The Ace Attorney collection was excellently packaged for iOS, and I want to keep playing one of the best-published versions of this trilogy, but now the UI doesn't render properly.
I'm not saying that it's trivial, but we both know it is absolutely possible. Apple keeps putting the focus on "gaming" in its iPhone keynotes, but if they were serious about gaming, they'd make the games I already bought continue to work.
It's not an OS feature because Apple has an aversion to maintaining any kind of compatibility layer for more than a few years, it's not a third party app because Apple doesn't allow JIT code (eg. high performance emulators) in third party applications on iOS.
Demand isn't the only reason to make a feature, sometimes customers might want something only after they're given the opportunity to recognize it's value.
Designing an app to emulate iOS games would be extemely difficult, let alone allowed on the app store. Backwards compatibility requires deep forethought and careful engineering as well as draconian enforcement. I think the technical difficulty plays a huge role here, when weighed against Apple's culture (sleek, minimalist) and the impact it would have on profit.
A modern iPhone sure but what about the iPhone 2/3G? That’s basically a low power ARM chip and we have Nintendo Switch emulators with very good performance. Anything pre-security chip should not be that difficult to emulate.
> Is that really a fair comparison, though? The changes seen by smartphones [..]
I am pretty sure this is referring to the Mac App Store, and would also apply to Steam for Mac or really trying to run any mac software from more than a couple of years ago. Apple's aggressive deprecation of Carbon and 32-bit have personally caused me maddening frustration a very large number of times. As much of a technical achievement as Rosetta 2 is, I also expect them to drive a nail through its heart at the first opportunity. I think Apple should have allowed their compatibility layers and deprecated libraries to flow into open source or community maintained projects instead of simply being abandoned.
Apple seems to see compatibility layers as exclusively transitionary, being something that’s kept around only long enough to give devs a chance to move over to the new thing.
Carbon was likely kept alive longer than Apple wanted to due to heavy usage from major players (MS, Adobe, etc). In fact I wouldn’t be surprised if the short lifetimes and hard cutoffs on newer compatibility tech is a result of their experience with Carbon… they really don’t want devs leaning on these things for significant amounts of time, and as nice as it would be if they open sourced those technologies it’d run counter to their goals of getting devs migrated over to the current stack.
On the one hand, yeah, Windows can claim compatibility back so far that it does extend into the PC platform's early-ish days. After that, we quickly fall into emulators; a copy of dosbox will happily run the great hits of the 90s... I'm not actually sure how to count that, though, since it is an emulator, but also it's a relatively easy emulator to support because the platform was so much more open than iPhone (and also just simpler).
Apple doesn't prioritize it. And it is a bummer. Leaves it to the community, but then their OSes are so locked down that its probably a harder problem than on other platforms.
History matters and Apple could invest a bit here to go a long way.
The entirety of iPhone OS 1.0 fits in the same storage requirements as the built-in wallpapers of the latest releases, so presumably about that much space? Presumably it could be downloaded when you actually have an app that needs it.
Yes, Microsoft is incredibly (read: ridiculously) focused on backwards-compatibility. It is Windows’ USP. It’s also a huge driver in making Windows suck so much.
Apple appears to be rather focused on not keeping legacy stuff around too long. Good on them.
Very interesting. The "why" context seems to be buried in an issue comment https://github.com/hikari-no-yume/touchHLE/issues/181#issuec... and I guess the purpose is to emulate old iOS games, from the early Cambrian explosion of ideas at the start of the App Store. This is also an era I am nostalgic for, with lots of new concepts, art pieces, and indie games, before anyone knew how to sustainably monetize, for better or worse. For example, Distant Shore is definitely a relic from a simpler time! https://johnnybgamer.com/2009/08/13/distant-shore/
No need to hunt so deep into the repo, it's right there in the 3rd paragraph of the description: "The goal of this project is to run games from the early days of iOS"
Everyone except game developers managed to come over just fine. This is a skill issue on the game devs' part that they can't stop themselves from doing bad pointer arithmetic.
Note you can run 32-bit Windows games through WINE/Rosetta.
Distant shore was fantastic, I remember playing it a ton when I was younger and got an iPod touch for the first time. I've been thinking about that concept of game and how it could be integrated into other games
> The goal of this project is to run games from the early days of iOS
This is exciting! There are a bunch of great iOS and iPadOS games that no longer work that my kids and I would love to play again! It's disappointing that Apple can do things like Rosetta but didn't work hard enough on keeping compatibility with old iOS versions.
The developers have begun asking for permission to legally redistribute some apps that are compatible with this emulator: https://touchhle.org/app-archive/
A little bird told me that they wanted to open-source it but they were waiting for the Oracle v Google lawsuit to conclude, and that dragged on a long time, so maybe they have up.
The team was folded in to the VR/AR org (I presume to develop an applications API that the universe of app developers would be familiar with), but it floundered and went nowhere.
I heard this from someone who was on the team, I was not allowed to actually join or work with them, because I had worked for Apple previously and they were afraid of the Andy Rubin issue, where iOS's actual source code existed in my brain, so theoretically Apple could sue Facebook.
Definitely one of my all time favorites. I keep an iPad Mini 1st Gen around just for it. Sad that the sequel no longer works once their server went down.
Exactly zero software that I purchased on the App Store since 2009 still functions at all, on the exact same platform. What a pathetic showing by Apple.