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by layer8 962 days ago
A lot of games were cut off by the 64-bit transition. I'm still a bit sour that Apple didn’t add a 32-bit compatibility layer.
1 comments

Everyone except game developers managed to come over just fine. This is a skill issue on the game devs' part that they can't stop themselves from doing bad pointer arithmetic.

Note you can run 32-bit Windows games through WINE/Rosetta.