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by ianlevesque 963 days ago
Very interesting. The "why" context seems to be buried in an issue comment https://github.com/hikari-no-yume/touchHLE/issues/181#issuec... and I guess the purpose is to emulate old iOS games, from the early Cambrian explosion of ideas at the start of the App Store. This is also an era I am nostalgic for, with lots of new concepts, art pieces, and indie games, before anyone knew how to sustainably monetize, for better or worse. For example, Distant Shore is definitely a relic from a simpler time! https://johnnybgamer.com/2009/08/13/distant-shore/
4 comments

No need to hunt so deep into the repo, it's right there in the 3rd paragraph of the description: "The goal of this project is to run games from the early days of iOS"
A lot of games were cut off by the 64-bit transition. I'm still a bit sour that Apple didn’t add a 32-bit compatibility layer.
Everyone except game developers managed to come over just fine. This is a skill issue on the game devs' part that they can't stop themselves from doing bad pointer arithmetic.

Note you can run 32-bit Windows games through WINE/Rosetta.

Distant shore was fantastic, I remember playing it a ton when I was younger and got an iPod touch for the first time. I've been thinking about that concept of game and how it could be integrated into other games
if this can run bookworm I am sold