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by jeswin 961 days ago
> Is that really a fair comparison, though?

GP is highlighting a problem with Apple, and it's quite true. I have a licenses to Macomedia Fireworks (from 2010) for macOS and Windows. Windows version works still flawlessly. macOS dropped 32-bit support after Mojave (2018). I paid good money for Fireworks, and more importantly I loved that app.

2 comments

I can run x86 Steam games on Windows for Arm because Microsoft added x86 emulation.

I can't run Mac Steam games on Mac because Apple dropped 32-bit support.

Binaries from just a few releases ago may not run on macOS due to OS changes, but Apple isn’t alone in this. With a Linux system, your distro may change so rapidly that something from 6 months ago may not run. In both cases, an adept user may be able to make most things work, but it is annoying.

The flip side of this is that both Linux and macOS are typically a bit more reliable than Windows. The heavy focus on backwards compatibility limits what Microsoft can do to push NT forward. Also, Microsoft should more heavily leverage NT’s personalities… that’d be fun.

Not much of a problem though outside of archiving concerns. Anyway, this is also the main reason windows sucks ass to use. Or used to be anyway; no idea if they've fixed the keybindings or reliance on the registry yet.