|
|
|
|
|
by qayxc
1005 days ago
|
|
There's two types of game developers: those who finish and publish games and those who write their own game engine. Every minute spent on re-inventing the wheel for the umpteenth time is time lost on actually writing and polishing the actual game. Tools like Unity were a godsent for small teams and solo devs who just wanted to write and publish games. While libraries like SDL can lighten the burden somewhat, they are still no replacement for solid asset pipelines, visual editors, performance analysing tools, and a mature pipeline for multi-platform packaging and publishing. |
|
This is wrong, there are tons of finished games that use custom engines. For example one of the most recent indie games i bought was Zortch which was made by a single person and used a custom engine.
EDIT: actually here is a page that collects some custom engines, ranging from big studios down to one man efforts, all with released games:
https://gist.github.com/raysan5/909dc6cf33ed40223eb0dfe625c0...