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by msla
1005 days ago
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> There's two types of game developers: those who finish and publish games and those who write their own game engine. Which is why that silly "Quake" thing never went anywhere. What was John Carmack thinking? How did he ever imagine "Doom' and "Quake" could ever get released? |
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These days, hardware is almost limitless* , the real scarce resource is person-hours of development time.
(*Ok, not limitless, there's still some people doing serious optimisation work on games. But for an average indie/mobile developer, it's more about avoiding fairly well known performance pitfalls than worrying about low-level optimisation or inventing really clever algorithms to gain back some speed)