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by FishInTheWater
1072 days ago
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But it isn't different. People have been using things like Markov chains to experiment with NPC dialogue for well over a decade. It just never got widespread adoption because it's just not interesting, and LLMs are no different here. The dialogue is still empty, despite being deeper and more grammatically complex than previous attempts. If every farmer in an RPG hands out the same "collect 20 bear asses" quest it doesn't matter if they all have "detailed" randomly generated backstories and can opine about the game world, real world philosophy, or the 2024 US elections. |
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Have you ever gone to a living history museum? (Old Sturbridge Village is one example, my favorite I've been to). All these people in character, able to talk about the period, it makes for an amazing experience.
In traditional video games, if we try to or even accidentally push any deeper, we see the cracks in the universe. "Oh, I spoke to this person again, and they said the same thing to me." AI can help fix those cracks, and fill them in wherever the player ventures.
This certainly doesn't change Fortnite, but I think it could change immersive RPGs and MMOs.