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by FishInTheWater 1062 days ago
"Living History" is a well crafted written experience, not procedurally generated slop.

The issue here is that LLMs can only act in-character if the world has already been built and written, if the prompts are so pre-chewed that you may as well just write the dialogue directly and get even better results.

Take Solaire of Astora. He's an interesting NPC not because of any depth of the dialogue, but because of how well in-tune he is to the world and game itself. A true believer in the old god, a beacon of optimism in a depressed dying world, and someone who sets the tone of the co-op multiplayer to be silly and fun.

You can't get that out of an LLM.

1 comments

“‘Living History’ is a well crafted written experience, not procedurally generated slop”

Having known people who lived/worked at a living history museum, their experience was much closer to improvisational comedy than a scripted interaction. Sure, they were riffing on their historical knowledge instead of cracking jokes, but it was not scripted.