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by lowkey_ 1072 days ago
I actually think it makes a world of difference to opine about the game world. It's so much more immersive.

Have you ever gone to a living history museum? (Old Sturbridge Village is one example, my favorite I've been to). All these people in character, able to talk about the period, it makes for an amazing experience.

In traditional video games, if we try to or even accidentally push any deeper, we see the cracks in the universe. "Oh, I spoke to this person again, and they said the same thing to me." AI can help fix those cracks, and fill them in wherever the player ventures.

This certainly doesn't change Fortnite, but I think it could change immersive RPGs and MMOs.

1 comments

"Living History" is a well crafted written experience, not procedurally generated slop.

The issue here is that LLMs can only act in-character if the world has already been built and written, if the prompts are so pre-chewed that you may as well just write the dialogue directly and get even better results.

Take Solaire of Astora. He's an interesting NPC not because of any depth of the dialogue, but because of how well in-tune he is to the world and game itself. A true believer in the old god, a beacon of optimism in a depressed dying world, and someone who sets the tone of the co-op multiplayer to be silly and fun.

You can't get that out of an LLM.

“‘Living History’ is a well crafted written experience, not procedurally generated slop”

Having known people who lived/worked at a living history museum, their experience was much closer to improvisational comedy than a scripted interaction. Sure, they were riffing on their historical knowledge instead of cracking jokes, but it was not scripted.