| Yet I have to say this: Diablo was more fun. Diablo 2 is pretty great. My only complaints about it surround harder difficulties. Those of us with accessibility issues (like me with a gimped hand) found hell to be super challenging. Diablo 3 sucked when it launched, however, right now, it is absolutely amazing. Blizzard has absolute gold with the tiered difficulty/rift/season design. Unsure why they didn't improve upon it... Diablo 4 has potential, but many of the great systems developed in 1-3 are gone. What made previous diablo games great: A fixed level/difficulty system Randomly generated levels A way to measure yourself against both yourself and others.
Potential for multiple unique build paths for every class.
An awesome loot/gear system that eventually makes you feel overpowered until you aren't. Diablo 4 has none of those. Diablo 1-3 have some combination of those. |
This is the central aspect of fun for me in an ARPG. When I come back through that starting story area at level 40, I expect to absolutely melt the enemies I run into. If I get super fucking lucky on a roll and pick up a legendary (i.e. against the story/balance team's wishes), I should be able to have a goddamn romp through the world for quite a bit. This emergence of potentially-unintended gameplay outcomes in an ARPG results in the fun for me.
Maybe there's a way to do the multiplayer-friendly scaling thing that my dopamine loop would enjoy but I haven't seen it yet. Ultimately, it feels like Blizzard tried to solve a cursed problem and walked right into the predictable outcome.
https://www.youtube.com/watch?v=8uE6-vIi1rQ