Hacker News new | ask | show | jobs
by Steltek 1145 days ago
If you want a UI for pizza peel hands, the clear choice is flag semaphore!

I don't have VR goggles but I feel like someone will eventually come up with a successful Minority Report imitation. We'll all have very tired arms but that seems a fait accompli of VR stuff anyway?

1 comments

One thing I noticed from VR is that it is exhausting. Something about it just drains me. Even just sitting and using a joystick. This is aside from even the weight of the headset. Just having my brain process the vision part of it isn't super sustainable. I've found, flipping up the headset every 10-20 minutes helps a lot though.

I mostly play flight sims so I don't use the motion controllers or anything, but I can't imagine having to work all day in VR.

I am a VR enthusiast.

I totally agree! I feel like I am scuba diving or snorkeling. The discomfort drains you.

Just thinking about the extra work your brain is doing to process VR visuals

Universal issues: * flat, everything in focus rendering instead of "light field" style, per-eye adjusted display focal depth

Per-individual issues: * Mis-aligned pupils (IPD) * User not having glasses or corrective lenses inside the headset * Wrong prescription (Everything is 4 - 6 feet from the user's perspective for a prescription), so bifocals or the wrong pair of prescription glasses create fatigue * Motion sickness sensitivity

Doing a little VR can consistently build up tolerance, but there is always some amount of overhead for me that is fatigue inducing.

I don't find this. 4 hour VR sessions were the norm for me for quite some time. The big limiter for me is my feet and lower back getting tired from standing in one place for several hours. Presumably I need to wear shoes or something.
I regularly do sessions of 8 hours and just making sure that I move around a lot in my playspace helps a lot. My legs will be pretty tired by the end, because it's still standing for 8 hours, but it's helped a ton with the foot pain.

I still think I'd like some kinda lightweight, supportive indoor shoes for VR, especially if they have spots for foot trackers on them.