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by ozten
1148 days ago
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I am a VR enthusiast. I totally agree! I feel like I am scuba diving or snorkeling. The discomfort drains you. Just thinking about the extra work your brain is doing to process VR visuals Universal issues:
* flat, everything in focus rendering instead of "light field" style, per-eye adjusted display focal depth Per-individual issues:
* Mis-aligned pupils (IPD)
* User not having glasses or corrective lenses inside the headset
* Wrong prescription (Everything is 4 - 6 feet from the user's perspective for a prescription), so bifocals or the wrong pair of prescription glasses create fatigue
* Motion sickness sensitivity Doing a little VR can consistently build up tolerance, but there is always some amount of overhead for me that is fatigue inducing. |
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