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by foxyv
1149 days ago
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One thing I noticed from VR is that it is exhausting. Something about it just drains me. Even just sitting and using a joystick. This is aside from even the weight of the headset. Just having my brain process the vision part of it isn't super sustainable. I've found, flipping up the headset every 10-20 minutes helps a lot though. I mostly play flight sims so I don't use the motion controllers or anything, but I can't imagine having to work all day in VR. |
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I totally agree! I feel like I am scuba diving or snorkeling. The discomfort drains you.
Just thinking about the extra work your brain is doing to process VR visuals
Universal issues: * flat, everything in focus rendering instead of "light field" style, per-eye adjusted display focal depth
Per-individual issues: * Mis-aligned pupils (IPD) * User not having glasses or corrective lenses inside the headset * Wrong prescription (Everything is 4 - 6 feet from the user's perspective for a prescription), so bifocals or the wrong pair of prescription glasses create fatigue * Motion sickness sensitivity
Doing a little VR can consistently build up tolerance, but there is always some amount of overhead for me that is fatigue inducing.