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by c4mpute 1172 days ago
> The second part is the misconception about the impact of UB. [...] It grants the implementation the power to decide the best course of action. That is, after all, what they’ve been doing all this time anyway.

Wrong, Wrong, Wrong.

UB allows the implementation to take any arbitrary course of action, without informing anyone, without documentation, without any conscious decision, without weighing anything to be better/worse. Nondeterministically catching fire and launching nuclear rockets is a completely compliant reaction to UB.

What you are describing is "implementation defined" behavior. That has to be deterministic, documented, and conforming to some definition of sanity. Examples are the binary representation of NULL, sizes of integer types or stuff like the maximum filename length. Sadly, too many things in C have "undefined behavior", too few have "implementation defined" behavior.

And UB has always been an excuse for compilers to screw over programmers in hideous ways. Programmers are rightfully afraid of any kind of new UB being introduced, because it will mean that whole new classes of bugs will arise because the compiler optimized out that realloc(..., a) where a might be 0, because thats UB, so screw you and your code... And this change is especially dangerous because it makes a lot of existing code UB.

3 comments

And UB has always been an excuse for compilers to screw over programmers in hideous ways

Your reply was great up until this. Compiler writers aren’t looking to screw over programmers, they’re looking to make code faster. UB gives them the ability to make assumptions about what is and is not true, at a particular moment in time, in order to skip doing unnecessary work at runtime.

By assuming that code is always on the happy path, you can cut a lot of corners and skip checks that would otherwise greatly slow down the code. Furthermore, these benefits can cascade into more and more optimizations. Sometimes you can have these large, complicated functions and call graphs get optimized down to a handful of inlined instructions. Sometimes the speedup can be so dramatic that the entire application is unusable without it!

Many of these optimizations would be impossible if compilers were forced to assume the opposite: that UB will occur whenever possible.

The tool programmers have available to them is compiler flags. You can use flags to turn off these assumptions, at the cost of losing out on optimizations, if your code needs it and you’re unable to fix it. But it’s better to turn on all possible warnings and treat warnings as errors, rather than ignoring them, to push yourself to fix the code.

the thing that makes UB almost malicious is that it propagates inter-procedurally. This makes reasoning about code with UB basically impossible which means that you should always assume that the compiler is going to screw you over if you use it because there is no way to know whether it will.
You should consider a program with undefined behaviour to be the equivalent of a mathematical proof that contains an unstated contradiction. Ex falso quodlibet: from a falsehood anything follows. Also called the principle of explosion.

Undefined behaviour renders your entire program meaningless. It must be avoided at all costs. Using undefined behaviour on purpose is like sticking a fork in an electrical socket.

> Undefined behaviour renders your entire program meaningless

That's exactly the complaint. Consider that the implementations of the standard library sometimes have exposed UB: that renders behaviour of all of the running code on the system undefined.

Many programmers believe that the fallout of the UB could, and therefore should, be limited in scope.

To achieve your goal, compilers would have to disable any sufficiently powerful optimization. If you write bugs (UB), a powerful compiler will eventually catch them and generate code that you didn't intend at the beginning. However, this is not the fault of the compiler or the language.
Compiler writers have already done this. With flags you can disable any optimization you like, with all of the performance loss that entails. But then people complain that their programs are slow.

What people really want is an AI that ignores the code they write and just “does what they really meant.” But of course that’s not foolproof either. Every day people ask each other to do things and miscommunications occur, with the wrong thing being done. I don’t really know what to say other than “people should be more careful and also more forgiving.”

It is the fault of the language to the extent that the purpose of the language is to make it easy to write correct programs, and UB makes it really hard (and in some cases impossible) to write correct programs.
It's funny that your original post was an objection to how undefined behavior gives license to screw developers over, but here you are talking about how undefined behavior is like sticking a fork in an electrical socket.
My original post was an objection to the implied intent on the part of compiler writers. An electrical socket does not have intent, it's just a hazard that also happens to provide enormous benefits to our lifestyles.

I think it's a perfect analogy to undefined behaviour in C: enormous benefits but also a hazard to be wary of. A lot of people don't understand the benefits, they just see the hazard. Throughout this discussion I've been trying to clarify that, with perhaps limited success.

But just to be clear @chongli is logical

Think of UB as a probabilistic error. I.e. it is always stupid to rely on it

1. Write code without errors -- sensible 2. Allow compilers to assume the absence of errors -- occasionally sensible, since it speeds up your program

In defence of UB, for the most part they are things that should break your program anyway: stack overflow is never correct. So your choice is mostly to fail badly quickly, or to fail slowly well

Thanks to google making the UB sanitizers you are free to make that choice even in C

I'd argue that it's stupid to think that it's stupid to rely on UB.

Almost any non-trivial software explicitly relies on undefined behavior, including safety critical libraries such as cryptographic libraries, the Linux operating system has rampant undefined behavior that it makes a conscious decision to use. POSIX makes use of undefined behavior for shared libraries (it treats functions loaded from shared libraries as void*, which is undefined behavior).

That's not an argument to keep live grenades laying around, it's an argument to remove them from the spec.

Like signed int being UB. Define it to have 2 complement semantics. Problem solved. I'm sure the nutters trying to extend C++ with templates will howl but this is C not C++. And seriously C++ is dead man walking at this point.

C23 does make two’s complement standard. It also adds checked arithmetic so you can safely avoid signed overflow.

It does not make signed overflow defined behaviour. This would prevent integer operation reordering as an optimization, leading to slower code.

>This would prevent integer operation reordering as an optimization, leading to slower code.

The sane way to address that is to add explicit opt-in annotations like 'restrict'.

  #push_optimize(assume_no_integer_overflow)
  int x = a + b;
  // more performance orientated code
  #pop_optimize
  // back to sane C

  #push_optimize(assume_no_alias(a, b), assume_stride(a, 16), assume_stride(b, 16))
  void compute(float *a, float *b, int index)
  {
   // here the compiler can assume a and b do not alias
   // and it can assume it can always load 16 bytes at a time
   // the programmer has made sure it's aligned and padded to so with any index
   // there's always 16 bytes to load
   // so go on, use any vectorized simd instruction you want
  }
  #pop_optimize
  // back to sane C
Yeah but it's reversed signed overflow shouldn't be UB by default. You should have to explicitly opt in for that.

The reason of course why they refuse to do that if because if that were that case most shops would up and ban unsafe signed.

C++ 20 did that too.
Until LLVM, GCC, key game engines and GPGPU SDK get rewritten into something else, it is going to be Resident Evil day for a looong time.
I wish UB were only as nasty as "nondeterministic behavior". In fact, if there's UB in anything the compiler sees, nothing at all can be assumed, including whether you even get an output. What you've given the compiler isn't C, so it doesn't have any obligations to do anything with it. The codepath with UB doesn't have to run for the nuclear rockets to launch and the nasal demons to appear.

Since approximately every nontrivial program ever written has UB, in actual practice we're only saved by the fact that compilers aren't entirely maliciously compliant.

That's not true. If the program's execution path from start to finish avoids UB then you're safe. (Also the source code itself has to avoid UB, but that part isn't hard.)

It's true that code with UB does not have to be reached, per se, but it does have to be something your program will reach before it can hurt you.

You're correct in practical terms, but I'm making a very pedantic point about what the standard requires happen, mainly because this pedantry has important implications for e.g. safety critical C. Note 1 to the definition in 3.4.3 provides some clarification about the extent of UB and states that UB can manifest at translation time. It also gives says that the translator should behave in a documented manner when encountering UB, but does not require that it do so.
C has both translation-time UB and runtime UB. (C++ explicitly separates the two concepts into "ill-defined, no diagnostic required" and "undefined behavior".) You can tell them apart from the condition for UB to occur: if it's a translation-time condition, then it's translation-time UB, and if it's a runtime condition, then it's runtime UB. (Same with implicit UB: is it a translation-time or a runtime assumption being violated?)

Usually when we talk about UB, we're implicitly talking about runtime UB, since translation-time UB is generally far less subtle. If a program contains only conditional runtime UB, the compiler is not permitted to break the entire program from the very beginning, since all possible executions that do not trigger runtime UB must execute correctly as per 5.1.2.3.

5.1.2.3 only binds conforming programs. Programs containing UB are by definition non-conforming.

I hadn't considered the C++ standard here, but 1.9 is much more clear than corresponding C verbiage. 1.9.5 is exactly what's described upthread, where any "execution [that] contains an undefined operation" has no prescribed behavior. But the note to the requirement immediately before that (1.9.4) doesn't use that language and instead "imposes no requirements on programs that contain UB". If they had intended only to avoid specifying semantics for programs that hit UB during some possible execution, they would have used the same language as 1.9.5.

Your claim is actually false. C differentiates between a conforming program and a strictly conforming program. 5.1.2.3 binds to conforming programs which is permitted to produce output dependent on undefined behavior.

Only strictly conforming programs may not produce output dependent on undefined behavior.

Going off of the C17 numbering,

4/7: "A conforming program is one that is acceptable to a conforming implementation."

This definition has no restrictions regarding runtime requirements, unlike for strictly conforming programs.

5/1: "An implementation translates C source files and executes C programs in two data-processing-system environments, which will be called the translation environment and the execution environment in this International Standard. Their characteristics define and constrain the results of executing conforming C programs constructed according to the syntactic and semantic rules for conforming implementations."

So clause 5 binds all "conforming C programs constructed according to the syntactic and semantic rules for conforming implementations", not just strictly conforming programs.

Now, 4/3: "A program that is correct in all other aspects, operating on correct data, containing unspecified behavior shall be a correct program and act in accordance with 5.1.2.3."

We can interpret this as saying that "a program that is correct in all other aspects... containing unspecified behavior" is "constructed according to the syntactic and semantic rules for conforming implementations" even if it only works when "operating on correct data".

From there, it does not seem very difficult to conclude that in general, a conforming program which contains fully specified behavior, assuming it operates on correct data, is also "constructed according to the syntactic and semantic rules for conforming implementations", and is therefore bound by clause 5. If we were to instead take the negation of this conclusion, that a program is not bound by clause 5 if any possible input data causes it to violate a runtime requirement, then the wording of 4/3 would not make any sense.

(In other words, every conforming program has a corresponding set of "correct input data", and it is correct and bound by clause 5 if it does not violate any runtime requirements when given any input data within that set. A program is only incorrect if that set is empty, i.e., the UB is unconditional.)

---

Meanwhile, I suppose you're looking at C++17. The note in [intro.execution]/4 is non-normative, and all of the normative language (e.g., on the very next paragraph) attaches runtime UB to the execution as a function of the input data, not the pure program.

[intro.compliance]/(2.1) and its (non-normative) footnote further clarify the distinction, stating, "If a program contains no violations of the rules in this International Standard, a conforming implementation shall, within its resource limits, accept and correctly execute that program.... 'Correct execution' can include undefined behavior, depending on the data being processed; see 1.3 and 1.9." This suggests that a program that executes undefined operations does not necessarily contain any rule violations.

Fine. HN is, after all, a place where you can be pedantic.

But those of us who are actually writing programs mostly care about "in practical terms", and in practical terms, this doesn't happen, so we don't care. We've got enough trouble worrying about what does happen; we don't have time and energy to worry about what doesn't and won't happen.

To provide some more context/motivation for why you might care, I write safety-critical code. I'm often advising people what they need to do for certification, etc. If all you need to do is ensure that you never execute undefined operations and knock out the list of specified UB, that's totally, 100% manageable. Throw some sanitizers on, provide realistic input, and test the hell out of it. Normal stuff.

If the reality is that any UB can invalidate the entire program (as is the interpretation taken by other standards re: C), then that's not remotely sufficient. You have to ensure the complete absence of UB.

That's like saying: "I don't care what the standard says!"

Sure, this is perfectly fine.

Only that you're not writing any C/C++ than, but something in the "gcc 12 language with some switches", or maybe the "LLVM 15 language with some switches", or something like that.

Well, if Visual Studio (or whatever Microsoft calls their compiler these days), and all known versions of gcc, and all known versions of LLVM all do something sane, then I'm not sure I care all that much about the theoretical possibility that some compiler someday might do something insane.
> approximately every nontrivial program ever written has UB

You can replace "UB" for "bugs" and the result is the same. UB is a bug on the part of the programmer, from the point of view of C, similar to dereferencing a null pointer. When the standard says that something is UB, it is just clarifying what these situations are.

What the standard explicitly calls out as UB is only a small subset of actual UB.

While you can certainly classify all UB as "bugs", doing so misses the critical differences between UB and other categories of bugs. If you have a logic bug for example, your program will correctly and consistently do the wrong thing. It will continue doing that wrong thing with a different compiler, on a different platform today and 10 years from now. Implementation defined behavior is a bit looser, but will still be consistent with any particular implementation (which will document the behavior) and will only manifest in the code that depends on it. A PR inserting one of these "normal" bugs doesn't invalidate the entire rest of the program.

UB is different. You can't make assumptions about UB because from the point of view of the standard, UB is "not C". There are no assumptions to be made, it's just all the stuff that doesn't have assigned semantics. And since the input is meaningless, so is the entirety of whatever the compiler gives you back.

> If you have a logic bug for example, your program will correctly and consistently do the wrong thing.

Not correct. Bugs can occur differently in different architectures, even in high level languages. UB is just a kind of bug whose effect depends on how the compiler behaves, so you have to be careful to test your code on different compiler settings. This is nothing new on programming languages, it is only made explicit in the C standard. Suddenly people started to believe that pointing out the obvious source of bugs (UB) in the standard is equivalent to let programs misbehave.

I'm not sure if you're making a point about "unspecified behavior" (where the compiler can choose between multiple valid behaviors), but no, a strictly conforming program will have the same semantics on different architectures. Strictly conforming programs can still have bugs, but their nature is completely different than UB because that's the point of the standard.
> you have to be careful to test your code on different compiler settings.

The problem is you have to test your code on compilers that don't exist yet with compiler settings that do different things from any compiler that ever might exist.

This has always been the case. If you write code that has UB, new compilers can do something yet undefined, by definition.
Bugs are UB-like in a sense (what's the code going to do? well, you'll have to think about it, or try it and see), but UB is strictly worse than bugs (different compilers, even different versions of the same compiler, can do radically different things way beyond the scope of the bug).
That's exactly why a compiler shouldn't be able to 'optimize' in the face of UB, it should be an ERROR and the section of undefined behavior highlighted in the error message.
This would mean you’d have to insert a check every time you add two signed integers together, because signed overflow is UB. You’d also have to wrap every memory access with bounds checks, because OOB memory access is UB.

There are also tons and tons of loop optimizations compilers do for side-effect free loops which would have to be removed completely. This is because infinite loops without side effects are UB. So if you wanted these optimizations you’d have to prove to the compiler — at compile time — that your loop is guaranteed to terminate since it is not allowed to assume that it will. Without these loop optimizations, numerical C code (such as numpy) would be back in the stone ages of performance.

Edit: I just wanted to point out that one of the new features in C23 is a standard library header called <stdckdint.h> that includes functions for checked integer arithmetic. This allows you to safely write code for adding, subtracting, and multiplying two unknown signed integers and getting an error code which indicates success or failure. This will be the standard preferred way of doing overflow-safe math.

Another option would be to define behaviors for integer overflow and out of bounds memory access. Presumably they happen fairly often and it might be a good idea to nail down what should happen in those cases.
Those things aren’t up to the language, they’re up to hardware. C is a portable language that runs on many different platforms. Some platforms might have protected memory and trap on out of bounds memory access. Other platforms have a single, flat address space where out of bounds memory access is not an error, it just reads whatever is there since your program has full access to all memory.

The same goes for integer overflow. Some platforms use 1’s complement signed integers, some platforms use 2’s complement. Signed overflow would simply give different answers on these platforms. The standards committee long ago decided that there’s no sensible answer to give which covers all cases, so they declared it undefined behaviour which allows compilers to assume it’ll never happen in practice and make lots of optimizations.

Forcing signed overflow to have a defined behaviour means forcing every single signed arithmetic operation through this path, removing the ability for compilers to combine, reorder, or elide operations. This makes a lot of optimizations impossible.

UB is a better option though. When your signed integer overflows it's a bug nevertheless. Why force the compiler to generate code for a pointless case instead of letting it optimize the intended one?

If you value never having bugs over performance then just insert a check or run your program with a sanitizer that does that for you. It's a solved problem for a case where performance doesn't matter. The thing is that it does.

That would be great if it was possible, but how do you specify & implement sensible behavior for this:

    void foo(int *a, int b) { a[b] = 1}
At runtime there is no information about whether that write is in bounds and no way to prevent this from corrupting arbitrary data unless you compile for something like CHERI.
Good luck defining the behaviour of use after free of accessing out of bound stack memory without bound checking and GC.
They don't happen that often. That's why they're bugs!
> you’d have to insert a check every time you add two signed integers together,

This is exactly what is done in serious code. It is typically combined with contracts and static analysis (often human), e.g. "it is guaranteed that this input is in range 10-20, so adding it with this other 16 bit int can be assumed to be below sint32_max".

Great, those checks can stay in "serious" code, and those of us who don't want them can take the UB. C++ 20 actually ended up specifying that all ints are twos complement, removing this from the category of "UB," but a lot more weird stuff is programmed in C.
> because signed overflow is UB

no longer

Doing that at compile time would require being able to perfectly predict everything the program can do, which is equivalent to solving the halting problem (make the program do something undefined after it finishes, then if you get an error at compile time then it halts) and is mathematically impossible. Doing it at runtime would have a massive performance impact
We rehash this argument every few weeks. Please search the comment history why it is nonsensical.
If they are bugs they should be reported to the user and end the compilation with an error.
Compilers actually have some options to enable that.

The problem is, it only works well in the simplest cases when the code will 100% exhibit UB within a single function.

In most cases, the UB would only manifest on particular input values - if you want your compiler to warn about that then it will report one "potential UB" for every 10 lines of C code, and nobody wants to use such a compiler.

The case of realloc being declared UB (as opposed to impl-defined) was not driven by the compiler writers but by the people who write the C libraries.

This isn't a case of compilers screwing over the programmers, because the people who are responsible for those optimizations are the people who are scratching their heads as to why it's UB and not impl-defined behavior.