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by simonh
1204 days ago
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That's cool, but it has a very conservative descent profile and would use a ton of fuel. Having played Kerbal I'm used to attempting fuel efficient landings, which means more of a suicide burn approach, but of course this game doesn't keep track of that. There's something timelessly appealing about lunar lander games. The very first game I ever played on a computer, written in BASIC, was a 'turn based' one dimensional lunar lander game where you input how much thrust you used for each second of the descent, and then it recalculated your altitude, velocity, etc. I learned programming by rewriting it to be a real-time game where you pressed a key to fire the engine. |
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