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by krig
5262 days ago
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Now you are making a different argument, but I can argue just as effectively against this one. :) In my role as copyright superhero have I not only worked as an employee at companies producing copyrighted works, I have also, personally, produced and sold copyrighted works that have, to some extent, been pirated. I have yet to feel any self-righteous anger. The only anger I might feel is a certain frustration where some of these copyrighted works have not been as successful as I would have wished them to be, but I would be foolish to lay the blame on piracy. More likely, the timing was not right and the quality was not high enough to ensure success. Any business endeavor entails risk. I would hope that my employer has factored in piracy rates and other non-specific factors in the business plan before hiring me to create a video game for him. Sometimes, things don't work out as hoped and the result is a flop. That can happen for many reasons. I have yet to see a convincing argument where piracy was the reason something did not succeed. On the other hand, I can point to numerous examples were piracy was the deciding factor that let something become a success to begin with. The currently popular example is Minecraft, which spread entirely through word of mouth. How successful would that game have been if there had been no way to send it to a friend while telling them to check it out because it's awesome? I really doubt anyone would have known about it at all. |
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Though it doesn't sound like you gained your livelihood from the production of such works. My dad is a farmer who wanted to pass on the farm to my brother. They had various communication issues, but one of the underlying complaints of my father was that my brother didn't understand the seriousness of being in business. He would say, "His nuts aren't in the ringer."
I don't think piracy ruins businesses. However, I don't think that anyone can make the argument that they ethically have the right to disregard the producer's terms for consuming their product, regardless of the form the product is in or how unreasonable those terms are. The creator of the product has the right to define their terms and if you violate his/her terms, it's a transgression. It's not a favor, a lesson, or a statement, you're taking without honoring their work in the way they've decided. Maybe it will turn out great for them in the end, maybe not- it doesn't matter, they set the terms and you violated them.
Piracy is parasitic, not productive, and everyone loses. We get these stupid censorship bills rolling through and resources are spent in trying to control the phenomena instead of innovating and addressing real issues.
Regarding Minecraft-- I did not realize that it was successful because it was pirated. I know that it got some good reviews on popular sites and I believe they sold a cheap development version and were successful because of this accessible model (versus a Microsoft approach). Wikipedia says that the developers decided to start their video game company and focus exclusively on it with the money they earned from their sales. To me, this does not sound like a pirate success story. It actually reinforces my belief that it absolutely requires resources to back any serious effort and this is something that piracy never provides.