| I agree on ethics. No one can prove right or wrong, so it has limited charm. I think though, that most would understand that beyond ethics, piracy is directly compromising the agreement that the producer sets out- similar to lying or stealing in that it's not admirable behavior, regardless of how many Johnny Depp posters you have put up (like one of the pro-piracy blogs that was posted earlier.) Don't get me wrong, I don't support these asinine bills, however I do see people who pirate as directly supporting them. Which is upsetting because they're creating a demand and a rationale for censorship, which affects everyone. On the same note, I see bandied around that the bills creators don't understand the fundamental architecture of the Internet and the damage it would cause. I see, "pirates," as not understanding the fundamental architecture of capitalism and ignoring the damage it causes. Specifically, the exchange of resources where both parties benefit. If a provider wants exposure and wants to give away their product for exposure, that's up to them, not anyone else. And for digital products it's a hell of a lot easier to provide them public domain or open source than it is to sell them. However, exposure doesn't pay the bills. I am self employed and I see similar sentiments expressed on a regular basis. Product or service provider, if what I provide is valuable enough for you to ask for or steal, I obviously don't need the exposure that bad. There was a $6,000 photograph post up earlier that expressed the same idea. If you liked Minecraft, there is nothing to prevent you from paying for it and touting it. Minecraft is an especially relevant example because the developers set the bar so low in regards to price and people still pirated something they claimed to love? That's so bizarre to me- I want to support independent developers much more so than the big guys and they weren't asking for much. |
Plenty of people payed for and touted Minecraft, obviously. A huge category of people didn't pay, but still touted it.
Would that category of people have paid if piracy was impossible? Well, I've argued against that reality since making piracy impossible would most likely also make Minecraft impossible (since you'd have to distribute through government-approved channels). I don't see how someone could possibly create an independent product and be able to self-distribute if piracy is technically impossible. And arguably the environment that spawned and formed the successful indie game maker is heavily dependent on free and easy peer-to-peer sharing of information, code and software.
Secondly, clearly these people didn't have any moral issue with pirating the game while at the same time loving it. It may be bizarre to you, but a huge number of people will happily break the law if it's to their benefit, without feeling bad over lost sales. Most likely, these people wouldn't have paid even if they couldn't have had the game. They would just have gone without the game.
I'd even go so far as to say that generally acting in their own self interest with little regard to people outside their closest circle is a fundamental human behavioral constant, and it's shocking to me that this is so shocking to other people. You do know that children are starving to death in poor areas of the world? You certainly have the means to save at least one of them. Yet you don't, why? Because their plight is too remotely removed from you. You have no emotional connection to them.
Closing the emotional gap is key to exploiting the modern economy: see the success of pay-what-you-want schemes, where people end up paying more than they would have with a set price. I'd argue that this demonstrates another interesting detail: the humble bundle, which was available as pay-what-you-want, was heavily pirated! Why? It was essentially free already! Perhaps because people like to share, and the distribution model and the economic profit margins of the creator are both lesser forces than the innate emotional desires to have and to share.