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No, I've never worked for myself as in paying the bills based on my own copyright, although not from a lack of trying. I, like many people, started out with dreams of fame and glory through music, but gave it up quite early as the risks involved in choosing that career far outweighed the potential benefit. Plus, this was during the first dot com bubble, so getting into computers seemed like a good deal. I see you brought it back to a question of ethics, which is something that I think is ultimately not very interesting. Ask any horse-cart driver during the infancy of the car industry, and they would probably curse cars for being noisy and dangerous, and car drivers for being unethical and immoral for supporting this metal abomination. These days no one cares. In the same way, hopefully, we'll one day look back at the era of government anti-freedom bills and shake our heads in disbelief. Because short of actually going into the heads of all the people who, unlike you, don't see piracy as a parasitic activity, what can you actually do about it? It's so easy to copy works digitally that many people are no doubt doing it without realizing it. If you have a blog, and someone links to a youtube music video, and you like it and want to share the experience of seeing it with a friend.. you put a link to the video on your blog. But! Unbeknownst to you, that video was put there without the permission of the original creator, and you just committed a crime (by proxy, in this case, but a moral crime nontheless). A short history of Minecraft, as told by me (guaranteed to be inaccurate in many ways): Minecraft rose to fame by being heavily shared while in the alpha/beta stage at various indie game forums, 4chan, something awful and other places like these, from where the word of mouth spread wider and wider. From the start, it was for sale (I think for $10), it has never been a free game as far as I know. It was pirated like crazy from the beginning. By the time notch formed mojang, he was already a millionare from the sales of minecraft. Of course he didn't become a millionare from the piracy directly. The piracy didn't stop him from becoming one, though. In fact, I don't think it's possible to say definitively what impact piracy really had, other than that it helped spread the word. Given the graphics of Minecraft, would millions of people buy it without trying it? Maybe. You say that piracy doesn't provide resources, but in this case it did provide that one elusive thing that every independent developer desperately needs: exposure. |
Don't get me wrong, I don't support these asinine bills, however I do see people who pirate as directly supporting them. Which is upsetting because they're creating a demand and a rationale for censorship, which affects everyone.
On the same note, I see bandied around that the bills creators don't understand the fundamental architecture of the Internet and the damage it would cause. I see, "pirates," as not understanding the fundamental architecture of capitalism and ignoring the damage it causes.
Specifically, the exchange of resources where both parties benefit.
If a provider wants exposure and wants to give away their product for exposure, that's up to them, not anyone else. And for digital products it's a hell of a lot easier to provide them public domain or open source than it is to sell them.
However, exposure doesn't pay the bills. I am self employed and I see similar sentiments expressed on a regular basis. Product or service provider, if what I provide is valuable enough for you to ask for or steal, I obviously don't need the exposure that bad. There was a $6,000 photograph post up earlier that expressed the same idea.
If you liked Minecraft, there is nothing to prevent you from paying for it and touting it. Minecraft is an especially relevant example because the developers set the bar so low in regards to price and people still pirated something they claimed to love? That's so bizarre to me- I want to support independent developers much more so than the big guys and they weren't asking for much.