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by a13o
1215 days ago
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My point isn't that the Super Mario Maker players weren't having fun flexing their game design muscles. My point is that a million makers on a million joycons couldn't generate enough commercially viable content for a single game. So what hope does GPT have? Both situations have similar design constraints, which I'm arguing is missing the critical design component necessary to make commercially viable platformers. The reason why commercial viability is of interest is because the article claims this tool will be valuable to game developers and I don't think it will be because it doesn't solve for any problems in the business of making games. Nobody is stuck deciding where the pipes and bricks go. To end on a positive note, lots of open world games use terrain generators as a first pass. AI might have better luck in that domain. |
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How does this criticism follow after seeing a playlist full of creative uses of the limited systems available?
What do you expect, these individual makers using a proprietary tool somehow actually making a commercially viable game out of their levels that they can't even export and are entirely based on the closed source engine powering SMM? That never would have happened because of the nature of the platform, not the content being made.