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by a13o
1215 days ago
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I've played it and also watch it often on Twitch. You can go hours without seeing a decent level. What the SMM community thinks is playable content is very far off what commercially viable content would be. Shell bounces, abusing physics with bouncy blocks, leaps of faith, "be small Mario on purpose"; are all unshippable content, fun only to folks who have accepted the constraints of SMM. The latest Mario lets you throw your hat to control other characters and there are dozens of mechanics born from that interaction alone, each one unlike the other. SMM has no hope of ever competing with that. |
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They serve entirely different purposes and have different constraints, the biggest one being an entire dimension. Odyssey's mechanic would be extremely dull in a 2D platformer.
Your opinion is also just that, an opinion. Of one person. Just because you don't find it entertaining or think it's worthy of a game doesn't make it fact.
It being relatively popular on Twitch, enough for you even to watch it, is testament in itself that there is clearly interest in the levels that are being created and playing them, which in itself proves the viability of the levels. If they were anywhere near as dull, repetitive and lacking due to the constraints of SMM as you claim them to be, people wouldn't be streaming or watching them.