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by mynameisvlad
1214 days ago
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> My point is that a million makers on a million joycons couldn't generate enough commercially viable content for a single game. How does this criticism follow after seeing a playlist full of creative uses of the limited systems available? What do you expect, these individual makers using a proprietary tool somehow actually making a commercially viable game out of their levels that they can't even export and are entirely based on the closed source engine powering SMM? That never would have happened because of the nature of the platform, not the content being made. |
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It's possible that some combination of those things is new, and good for a level worth of content. But there isn't 80 of them. The playlist has stuff like invisible pipes, lag spike inducers, soft lock strategies, etc. This style of troll design is popular(?) within the SMM community but you wouldn't sell a million copies of it in its own game.