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by babypuncher
1292 days ago
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> played the scripted campaigns against the AI and thought they could sit there for the first 30 minutes slowly building up an army. This right here is my fundamental problem with multiplayer RTS games. The fun I get out of them is in the slow burn long buildup, but other players always find ways to optimize the early game so they win fast and never actually get to the fun part where everyone has massive bases lobbing nukes at eachother. The fun way to play is not the optimal way to play. It's now been about 10 years since I've even bothered trying an RTS online. |
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The way to beat players who play strong openers is to play a strong opener yourself, but not necessarily all-in aggressive. If you want to get to the late game you enjoy you must get better at the early game. Harass the other guy early, scout their build, make sure you're building counters to what the other player is playing. Defend well. Deny their economy here and there. Inevitably crush them with nukes and capital ships after 30 minutes of solid fundamentals.
(Starcraft is still a lot of fun and I'd encourage you to get back in to RTS playing)