Hacker News new | ask | show | jobs
by AmericanChopper 1294 days ago
Cronus gives a strong advantage to the cheater, basically turning recoil off. Sure there are more powerful cheats, but cheating is cheating and if you’re going to ban cheaters then Cronus users should rightfully be included in that.

“This particular cheat only helps people that are already good at the game” is also an ancient trope as far as rationalizing cheating goes, so hope you’re enjoying your Cronus lol.

1 comments

I don't have a Cronus. Frankly, I don't really need one or care to have one.

Even with a Cronus, you still need to be able to aim and place your shots. It certainly helps you land more shots, but basic tactics easily overcome a Cronus.

Said like someone who uses a Cronus. If cheating at a tournament is defined as using a Cronus, then it's cheating.
I'm really surprised to see these repeated baseless accusations on HN. I can assure you that I've never used or own a Cronus. I have a 0.89 KD in WZ. I'd be much better with a Cronus.

I don't disagree that a Cronus is cheating. I'm simply stating there are different levels of cheating. Since Cronus is hardware it's both hard to detect and limited on its impact. Cronus also don't let you magically wall people or auto-headshot.

Software based cheats are significantly more impactful to the game play. Software cheaters can see you through walls, auto-aim, auto-shoot, auto-move. There's simply no way to counter someone who knows exactly where you are and can hit a perfect shot every time.

Activision should address both, but software cheating is a far larger problem.

In this scenario it sounds like Activision is addressing both by treating them both as a group. Not sure why you're trying to draw a distinction for actual Cronus use. If Cronus is cheating, it doesn't matter which cheat is a larger problem or whether there are different levels of cheating, the treatment for cheaters is the same: ban them.
I think it's reasonable for Activision to treat them as a group. I know I'm arm-chairing, but I think it's worth treating them as distinct.

Hardware based cheats, like recoil control, can be countered with in-game mechanics. For example, enforcing a minimum amount of recoil and using an RNG recoil pattern. My understanding is Cronus rely on grossly predictable recoil patterns.

Software cheating extends well beyond recoil control and requires active detection mechanisms.

Random recoil is less fun, it stops being a skill that rewards mastery and becomes another fudging factor in a skill-based game.

And for what? Because you think Cronus is too hard to detect?

No cheat should be tolerated, let alone compromised with to the point of fudging the game. Should racing games counter Cronus by removing difficult corners that rely on predictable turns? Should games avoid entire categories of mechanics just to work around Cronus? Fuck that, Activision should continue investing in protecting the creative integrity of their product, not conceding. Anti-cheat systems have gotten incredibly sophisticated with incredible gains in cheat detection, and it didn't get there by giving up.

The instant I found out that a device like the Cronus existed, it brought me great joy to know someone created it and turned it into a business.

That thing exists to solve a very real problem: the game mechanics the Cronus mediates or exploits are being used by game devs to cover up otherwise-boring gameplay.

> I'm really surprised to see these repeated baseless accusations on HN.

I just made the hackusation because it seemed funny to me. Your insistence on further explaining the difference in severity between the different types of cheating just makes it seem even funnier.

This is the sort of pointless salty flame war that would seem better suited to Reddit or Twitter