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by themacguffinman
1294 days ago
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Random recoil is less fun, it stops being a skill that rewards mastery and becomes another fudging factor in a skill-based game. And for what? Because you think Cronus is too hard to detect? No cheat should be tolerated, let alone compromised with to the point of fudging the game. Should racing games counter Cronus by removing difficult corners that rely on predictable turns? Should games avoid entire categories of mechanics just to work around Cronus? Fuck that, Activision should continue investing in protecting the creative integrity of their product, not conceding. Anti-cheat systems have gotten incredibly sophisticated with incredible gains in cheat detection, and it didn't get there by giving up. |
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Your argument is that games are bad so they should have serious restrictions on them to make them stay bad....
This is nonsense. Games should be, first and foremost, fun. You will build and play better, more interesting games where there are fewer predictable turns (literal or figurative), when there isn't such an unhealthy obsession with protecting terrible mechanics.
For a very few cases where there is e-sport(s) like activity, fine, create your TiVO like experience (in multiplayer, e.g. combat simulators, racing).
"Anti-cheat systems have gotten incredibly sophisticated with incredible gains in cheat detection".
Anti-cheat systems are a large part of why I rarely play any AAA titles - they are slow as all 'F, buggy, and honestly completely trashy games. And if I bought one of these games and was randomly locked out of it, you can bet I would be demanding the blood of the developers be spilled.