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by fulafel
1291 days ago
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GPUs are still an unworkable target for wide end user audiences because of all the fragmentation, mutually incompatible APIs on macOS/Windows/Linux, proprietary languages, poor dev experience, buggy driver stacks etc. Not to mention a host of other smaller problems (eg no standard way to write tightly coupled CPU/GPU codes, spotty virtualization support in GPUs, lack integation in estabilished high level languages, etc chilling factors). The ML niche that can require speficic kinds of NVidia GPUs seems to be an island of its own that works for some things, but it's not great. |
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Even JavaScript has easier ways to call into GPU code than exposing vector instructions.