|
|
|
|
|
by pjmlp
1295 days ago
|
|
While true, it is still easier to write shader code than trying to understand the low level details of SIMD and similar instruction sets, that are only exposed in a few selected languages. Even JavaScript has easier ways to call into GPU code than exposing vector instructions. |
|
The JS/browser angle has another GPU related parallel here. WebAssembly SIMD is is shipping since a couple of years and like WebGL make the browser platform one of the few portable ways to access this parallel-programming functionality now.
(But functionality is limited to approximately same as the 1999 vintage x86 SSE1)