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by Ennea
1339 days ago
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Since to-scale solar systems are mentioned in the article, it may be worth talking briefly about Outer Wilds. Outer Wilds is a wonderful game built in Unity and comes with its own solar system. Things are quite a bit smaller than in the real world, but I suppose everything is still large enough for floating point precision to be a potential issue. The developers have solved this by making the player the origin instead. Everything else is constantly shifted around to accommodate for the fact that the player is at the center. This works perfectly in normal gameplay, and is only noticeable when flying away a great distance from the game's solar system (nothing's stopping you), at which point you will see the planets and other astral bodies jiggling around on the map. |
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rot13 to avoid spoilers for people who haven't played the game: Gur fha tbrf abin va gjragl-gjb zvahgrf, fb guvf vfa'g npghnyyl na vffhr va cenpgvpr.