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As I understand it, 30% pays for all of the frameworks Apple develops that is available to you when you fire up Xcode, as well as everything involved with running the store, and they take their cut when you post on their store and sell stuff. If a law comes by and says Sorry Apple, you need to provide a way for other stores to exist in your ecosystem, well, something is going to have to pay for the development of these frameworks they provide. >then restricting it behind a paywall sounds like something customers would sue apple for Slightly difference scenario here but I feel it's similar. In my last job my company bought a system from Oracle that did a bunch of number crunching for processing images to be printed. As I understood it, Oracle charged for utilizing more cores, even though it was an on premise system and everything was already in the box ready to go. If Apple, or anyone, makes hardware and wants to charge a license to use said hardware, isn't that legal?
This sounds like BMW charging a license for their heated seats. The hardware is already there and ready to go, but is behind a paywall. |
Xcode is free, though. Apple 'takes their cut' when you pay $99/year to be a registered Apple developer. If that's not enough, then maybe they need to review the checkbook again. Whatever the case is, Apple made a mistake by attaching the success of their software platform to the success of their App Store. The future of the internet was never going to be proprietary, they should have known that back when Microsoft was sued over IE. It's not illegal, but they're certainly teeing themselves up for the most radical antitrust scrutiny witnessed to-date.
It's just a dick move. Consumer advocacy groups should have fixed this by now, but Apple's legendary PR and reality distortion field has fended off most attacks so far.