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by smoldesu
1361 days ago
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> As I understand it, 30% pays for all of the frameworks Apple develops that is available to you when you fire up Xcode, as well as everything involved with running the store, and they take their cut when you post on their store and sell stuff. Xcode is free, though. Apple 'takes their cut' when you pay $99/year to be a registered Apple developer. If that's not enough, then maybe they need to review the checkbook again. Whatever the case is, Apple made a mistake by attaching the success of their software platform to the success of their App Store. The future of the internet was never going to be proprietary, they should have known that back when Microsoft was sued over IE. It's not illegal, but they're certainly teeing themselves up for the most radical antitrust scrutiny witnessed to-date. It's just a dick move. Consumer advocacy groups should have fixed this by now, but Apple's legendary PR and reality distortion field has fended off most attacks so far. |
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Unreal Engine is "free" too.
Except it isn't. Neither Unreal Engine nor Apple's developer frameworks (shipped alongside Xcode) are public domain or copyleft. They're both proprietary code available under a license that permits certain usages, disallows certain usages, is royalty free under some conditions, and requires payment under other conditions.
> Apple 'takes their cut' when
That's not for you to decide. Epic can decide when to take money from developers who use Unreal Engine, and how much they're entitled to. It's equally Apple's decision which payment represents compensation for the developer's use of their intellectual property, and how much they're entitled to.