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by AussieWog93
1374 days ago
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To be fair, video games are different to a lot of other types of software, in the sense that performance is absolutely critical but (certain types of) bugs can often be excused. One could see why it's more important for a game dev to have a language that forces your mental models to more closely match what the hardware is actually doing, rather than using abstractions that make it less likely that you'll introduce bugs. |
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You are voicing something that was true very long time ago. In world where you must be cross play cross platform to cover enough players there is no room for "what the hardware is actually doing". There only few games made by platform holders with exclusivity in mind are still there.