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by anonymoushn 1366 days ago
Games that use RAD game tools tend to ship a bunch of platform-specific SIMD code.
2 comments

So do most games using any middleware. Unreal's math, string and core libraries use platform specific instructions, and do so in a c++ friendly way. That's not a justification for writing a bunch of hyper low level dangerous code to run a raycast!
yep, middleware authors have more time to write SIMD code because they have less moving targets like platform generations. Nobody needs to read that code anyway ^^