Hacker News new | ask | show | jobs
by SleepyMyroslav 1365 days ago
i am not the guy you replying but i have my 10+ years in the area.

You are voicing something that was true very long time ago. In world where you must be cross play cross platform to cover enough players there is no room for "what the hardware is actually doing". There only few games made by platform holders with exclusivity in mind are still there.

1 comments

Games that use RAD game tools tend to ship a bunch of platform-specific SIMD code.
So do most games using any middleware. Unreal's math, string and core libraries use platform specific instructions, and do so in a c++ friendly way. That's not a justification for writing a bunch of hyper low level dangerous code to run a raycast!
yep, middleware authors have more time to write SIMD code because they have less moving targets like platform generations. Nobody needs to read that code anyway ^^