| from the article, >>As much as we love exciting new features, we also want to see people create games on the full spectrum of devices for everyone to enjoy. This is one of the main attitudes of the Godot team I really appreciate a lot. It might be easy for people in more developed nations to upgrade their hardware every few years, but there's people still playing games running on computers from 2002 and before. I used to know of a player who used to play (an old MMORPG) games on a computer he aimed a table fan at to keep it cool. The whole casing was open, it was kinna funny to look at it and it had hardware he got as a birthday gift more than 10 years ago. He played that old MMORPG because newer games wouldn't even start on that old thing. But most people who played that MMO were in the same boat, it was one of the very few ones they could run. The requirements for some of the games coming out these days is sometimes so insane a lot of people from around the world are unable to play them. I always found it funny how we had so much developer time wasted on supporting ie6 because a small percentage of people were unable to upgrade their browsers, but when it comes to gaming, all bets were off and you are now expected to spend a few grand a year on upgrading your computer to play newer games. And don't get me started on the bandwidth costs to play some of the new games. |
Low-poly, visually simplistic games like Fortnite, Risk of Rain 2, Valheim, and Deep Rock Galactic barely run on a friend's computer (that was made only 5 years ago). Visually more complex games like League of Legends run buttery smooth on the exact same hardware.
(ironically, he says that Valorant, made by a non-Epic company, apparently runs significantly better than Fortnite, made by Epic - even though both are using the Epic-made Unreal Engine)