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by torginus
1379 days ago
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I think prebaked lighting plays a huge role here - the maps in Valorant are statically lit, small confined spaces, and probably all the lighting and shadows is prebaked, save for the characters. Late 2000s hardware could already make games look amazing with this level of power, combined with good art direction. All the games you mentioned in your post have dynamic levels, and must calculate all their lighting on the fly. |
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