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by TulliusCicero
1379 days ago
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I read it, your complaint is still just silly. Optimization certainly varies across games, but when you're working on an iGPU, you're probably playing on a particularly low level of quality that yeah, developers don't spend a lot of time optimizing for, because relatively few of their intended customers are running on a crappy old integrated GPU. That doesn't necessarily mean that the game is "unoptimized" as a whole though, it could be just that it's unoptimized for very low end systems, because they focused more on better performance at higher quality settings. In Deep Rock Galactic's case, while it's relatively low poly, it's still quite a pretty game, it's really not that barebones, so I wouldn't expect it to run well on such a weak CPU and GPU, and to expect otherwise is silly. |
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> your complaint is still just silly
The classic "dismiss the argument without actually making a logical point".
> That doesn't necessarily mean that the game is "unoptimized" as a whole though
I never said "unoptimized" - don't put words in my mouth. I said "poorly optimized" - and if a game makes poor use of its resources on low-end hardware when there are other games that make better use (under similar economic constraints), and there are a significant number of actual players on lower-end hardware, then yes, it's poorly-optimized.
> it's still quite a pretty game, it's really not that barebones, so I wouldn't expect it to run well on such a weak CPU and GPU, and to expect otherwise is silly
I've already responded to this argument with the case example of Valorant. Not only is the expectation not "silly", but there's, again, an existing counter-example. Expecting program to run on hardware that is capable of running them is not unreasonable at all.
The people who think that it's ok to waste the vast amount of a computer's potential are part of the problem of ever-more-bloated software that's wasting power and contributing to carbon emissions through poor use of available resources.