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by tebjan
1416 days ago
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Godot is just older and more established, but Stride has a better render engine, software architecture and is a pure .NET project. So the engine and the scripting use the same technology. Godot has a C++ core and only "interprets" the scripting languages, which is conceptually quite different. If you simply want to develop "standard" games, this might not be important to you. But if you are a .NET developer and you want to integrate anything from the .NET ecosytem, Stride is what you want. Also, Stride has probably the best shader system in the world. |
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Plus you need to use a PC to develop.
Now I'm thinking Unity assets could be adapted to work with Stride since both use C#. If so, switching from Unity to Stride won't be so bad.