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by tebjan
1418 days ago
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Yes, you can theoretically do code-only projects on mac and linux, but win is definitely the most comfortable dev platform for Stride. Yea, some kind of converter for unity assets would be cool. But 3d assets should already work... And with other things from the Unity asset store you could run into licensing issue. But I don't know the details about that, might even vary from asset to asset. Stride has pretty good written docs, for an open-source project. And there are quite some video tutorials on the docs page too. And there is also: https://doc.stride3d.net/4.0/en/manual/stride-for-unity-deve... |
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For example, if there's a nifty networking library for Unity and I adapted to use it somewhere else, as long as I don't resell the library, I should be fine. Practically I can't imagine an asset store author suing you for using the asset in a non-unity project.
I do vastly prefer a single language engine like Stride, versus Godot which supports visual scripting, GD script, and C#.