|
|
|
|
|
by Kiro
1434 days ago
|
|
I've always wondered how for example private WoW servers work. Do they replicate the whole backend based on observations of how the actual game works and the network requests being made? How is that even possible without knowing all the quirks and other indirect behaviors you have no visibility of? E.g. when the server game loop ticks a thousand things happen that are not transmitted to the clients. |
|